I didn’t take much notice of the iPhone SDK previously mainly because there is little point in investing time on something unless I am sure that I will be doing anything on it. My first impressions are that it is quite good. The installation is a breeze and within minutes I had the sample code up and running. This is a complete contrast to setting up dev-kits - I remember the PSP dev-kit taking at least 4 days to setup!
I have lots of ideas for this device bit as a learning exercise I will be doing a bog-standard shoot-email-up afterall, got to start somewhere!
I got an email recently from Apple telling me that I should hear about my iPhone developer status application soon. I have had an application in since the iPhone came out but because I am based in the UK it’s only recently that they opened it up to the rest of the world. I am sure there are not going to be any hitches in the process because the application consists of clicking a single button - no questions asked. Only thing is it’s taking forever. Ironically I know of people who have got their developer status and haven’t even got an iPhone so wont be making anything for it whereas I got my iPhone as soon as they came out and have been itching to make a cool game for it.
It’s late and the Kaoss pad was just sitting there begging to be played with. So I fired it up and attached the Kaossilator. Not exactly music - NOISE.
Every now and then I get the urge to write a flash game. This happened yesterday morning so I spent most of yesterday coming up with Genocide. The aim of the game is to bomb planets. You have to fly low to charge up your bomb in the time limit. Once the time runs out the bomb explodes - how much it explodes depends on how much charge it has.
It’s still in development so there’s pretty much nothing you can do at the moment. However, I am using mochiads live update feature so this will change