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	<title>Xiotex Studios</title>
	<link>http://www.xiotexstudios.com</link>
	<description></description>
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		<title>Source code to Arena</title>
		<description>Some interest was shown in the source code to my flash game Arena so for all that asked:








What you get is the full source code to this game to do what you like with - no restrictions. The code actually contains the engine that I built and used to create ...</description>
		<link>http://www.xiotexstudios.com/source-code-to-arena/</link>
			</item>
	<item>
		<title>Directors, Production and Curries</title>
		<description>There were 2 things in my life I always wanted to be. The first was a Director of a company and the second was a producer. Be careful what you wish for.

Being a Director mostly means paperwork and worrying about laws - paperwork I am useless at and I have ...</description>
		<link>http://www.xiotexstudios.com/directors-production-and-curries/</link>
			</item>
	<item>
		<title>Last day</title>
		<description>I am giving away the last of the free copies of Multiwinia tomorrow so if you want to be in with a chance of a free copy send your screenshots in now! </description>
		<link>http://www.xiotexstudios.com/last-day/</link>
			</item>
	<item>
		<title>The great Multiwinia give-away</title>
		<description>** Update 31/10/08 - The last of the copies has been handed out - well done to the 10 below! **

As I have mentioned before on this blog, during the day I work for Introversion and on Friday the 19th of September we finally released Multiwinia. Now, it's tradition when ...</description>
		<link>http://www.xiotexstudios.com/the-great-multiwinia-give-away/</link>
			</item>
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		<title>Cinema 4D woes and problem solving</title>
		<description>Early on in Containments development I wrote a very basic exporter for Cinema 4D. All it exported was polygon outlines and triangle data but I needed to extend it to export texture UV coordinates and normals. This is when the pain started. The documentation to Cinema 4D's scripting language is ...</description>
		<link>http://www.xiotexstudios.com/cinema-4d-woes-and-problem-solving/</link>
			</item>
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		<title>iPhone 3D, maps and frustums in Containment</title>
		<description>Last night I added a very basic map capability to Containment so I can now create a very crude world to wander around in. I am just using cubes for walls at the moment and and another 3D shape as eye candy but the system is more than capable of ...</description>
		<link>http://www.xiotexstudios.com/iphone-3d-maps-and-frustums-in-containment/</link>
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		<title>iPhone 3D navigation in Containment</title>
		<description>Containment is coming along quite well now. Since it is a 3D world on the iPhone I struggled long and hard on finding the best way to navigate through it. I considered lots of options among them were:

 

	Buttons on the edges of the screen that you press to move forward, ...</description>
		<link>http://www.xiotexstudios.com/iphone-3d-navigation-in-containment/</link>
			</item>
	<item>
		<title>Code reuse and coding as an art</title>
		<description>I found myself writing a Vector3 class today and it suddenly occurred to me - how many times have I written this class in my career as a game developer? Too many is the answer. So why am I writing it again? The answer is simple - because the previous ...</description>
		<link>http://www.xiotexstudios.com/code-reuse-and-coding-as-an-art/</link>
			</item>
	<item>
		<title>iPhone Engine - XGDK</title>
		<description>In all of my game development projects I use a variation of the XGDK which stands for Xiotex Game Development Kit. It's essentially a framework upon which games can be developed. I have one for SDL based games on Windows/OSX and I have also had one for DirectX based development ...</description>
		<link>http://www.xiotexstudios.com/iphone-engine-xgdk/</link>
			</item>
	<item>
		<title>Using iPhone SDK to get contents of web page</title>
		<description>I was toying with making use of a PHP based server as a kind of quasi-multiplayer server for my next iPhone game. It doesn't need to be real-time on the screen multiplayer so PHP will suffice. Once you get past that conceptual hurdle comes the crunch: How to actually get ...</description>
		<link>http://www.xiotexstudios.com/using-iphone-sdk-to-get-contents-of-web-page/</link>
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